Targets:

Description:

3D


Environments - Blender / Unity

Neon Diver contains 60 different levels across 6 unique areas. Each level presents the player with a unique puzzle - a sort of obstacle course - which they must use logic, observation and reflexes to solve.

Levels were designed using a combination of models designed in Blender, 3D grounds created in Unity and Photoshop for some background and FX elements.

iOS / Android / PC (upcoming)

Neon Diver is a game that celebrates my love of deep waters, last person on earth storytelling, cross-section art and puzzle games.

3D • 2D • UI

Programs used:

Blender (modeling, rigging, animation), Unity, Photoshop

Neon Diver


UI


Game Entities - Blender

All of the characters, vehicles and enemies were modeled, rigged, animated in Blender then imported into Unity for integration.

While the main character, the Neon Diver, appears quite small in-game, it was still important that each of the 43 total diver animated states to transition seamlessly into each other to ensure a smooth visual experience.

We also created blend trees between default “healthy” animation and an “injured” variant pose so we could show the diver in an injured state if they sustained damage.


Icons - Illustrator / Photoshop

All of the characters, vehicles and enemies were modeled, rigged and animated using Blender then imported into Unity for integration.

While the main character, the Neon Diver, appears quite small in-game, it was still important that each of the 43 total diver animated states to transition seamlessly into each other to ensure a smooth visual experience.

We also created blend trees between default “healthy” animation and an “injured” variant pose so we could show the diver in an injured state if they sustained damage.


Menus - Unity / Photoshop

All of the characters, vehicles and enemies were modeled, rigged and animated using Blender then imported into Unity for integration.

While the main character, the Neon Diver, appears quite small in-game, it was still important that each of the 43 total diver animated states to transition seamlessly into each other to ensure a smooth visual experience.

We also created blend trees between default “healthy” animation and an “injured” variant pose so we could show the diver in an injured state if they sustained damage.